package com.neuronrobotics.opengl.scene;

public class GLHandles {
	
	
	public int lightsOnHandle;
	public int lightPosHandle;
	public int mPMatrixHandle;
	public int mVMatrixHandle;
	public int mMMatrixHandle;
	public int mColorHandle;
	public int mNormalHandle;
	public int mPositionHandle;
	public int mProgram;
	
	//private Dictionary<String,Integer> theHandles;
	
	public GLHandles(){
		//theHandles = new Hashtable<String,Integer>();
	}
	
	

}
